Milestones are colored according to their current completion status. After the alpha release, new beta goals will be introduced for existing milestones as appropriate.
Game engine
Character control and mechanics
System |
Status |
Milestone |
Basic character control |
Alpha |
Alpha |
Health drops / pickups |
Alpha |
Alpha |
Ammo pickups |
|
Alpha |
Health upgrades |
|
Alpha |
Suit upgrades |
|
Beta |
Dying / retrying |
|
Alpha |
Weapons / tools
System |
Status |
Milestone |
Basic projectile weapon |
Alpha |
Alpha |
Pulse width modulator |
|
Beta |
Gun firepower upgrades |
|
Beta |
Scooter |
Alpha |
Alpha |
Bomb |
Alpha |
Alpha |
Bomb upgrades |
|
Beta |
Missile |
Alpha |
Alpha |
Missile upgrades |
|
Beta |
Sonar beam |
In progress |
Beta |
Sonar beam upgrades |
|
Beta |
Flame thrower |
|
Beta |
Flame thrower upgrades |
|
Beta |
Grappling hook |
|
Beta |
Grappling hook upgrades |
|
Beta |
High / double jump |
|
Beta |
Game world simulation
System |
Status |
Milestone |
Tiled map editor support |
Finished |
Alpha |
Physics engine integration |
Finished |
Alpha |
Destructible terrain |
Alpha |
Alpha |
Doors |
Alpha |
Alpha |
Enemies |
In progress |
Alpha |
Camera system |
Alpha |
Alpha |
NPCs |
In progress |
Alpha |
Dialogue |
|
Alpha |
Events |
|
Alpha |
Saving / loading |
|
Alpha |
UI
System |
Status |
Milestone |
Title screen and main menu |
|
Alpha |
Health status overlay |
Alpha |
Alpha |
Weapon status overlay |
|
Alpha |
Mapping system |
|
Alpha |
Map waypoint system |
|
Alpha |
Map secret decorations |
|
Beta |
Map overlay |
Alpha |
Alpha |
Pause menu |
|
Alpha |
Content / Assets
System |
Status |
Milestone |
Basic character animations |
In progress |
Alpha |
Enemy animations / AI |
In progress |
Alpha |
Level foregrounds |
Alpha |
Alpha |
Level backgrounds |
In progress |
Alpha |
Sound effects |
In progress |
Alpha |
Music |
In progress |
Alpha |
Level design |
In progress |
Alpha |
Wow! Sounds like a lot of work! 😉
Keep up with it! “:^]