Simple animation, ducking, and intelligent tile reformation

It’s amazing what I can get done when I don’t have to install a raccoon-proof cat door, mow the lawn, and fight inscrutable bugs for half the day:

The first thing you’ll notice is that I’m no longer inviting a cease and desist letter from Nintendo. Clint Bellanger provided the excellent stand-in character, who I’m choosing to call Mr. Bland. His main superpower is avoiding lawsuits. Oh, and he can duck to shoot things around his knees. He doesn’t have a gun, and I haven’t bothered to program in his jumping animation yet, but I wanted to make sure that I had a reasonable idea how I was going to animate the characters before going too much further.

The other big change was to prevent tiles from reappearing in the space occupied by the main character, so that you can now shoot your way through big sections of tiles and not have to worry about falling through the scenery or being ejected out of the hole, which are the two scenarios that were most common before. It didn’t work, anyhow.

Next up: enemies!

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