I’m on a roll with new collectible power ups! I just finished implementing the hover boots, which you can see in action below:
The basic idea of the hover boots is that they allow you to hover briefly in mid-jump or mid-fall. You can only do this once per jump, and it doesn’t last very long. You can also cancel it early for fine control of the effect, and eventually there will be a couple upgrades that make the effect last longer and then as long as you want. Being able to halt in mid air not only makes movement more fun (it really increases your jump distance, but not height), it engenders a bunch of interesting exploration / puzzle possibilities.
I have to confess that I got the idea for this item from the Gargoyle’s Quest series, where it was used really effectively:
Confusingly, the third Gargoyle’s Quest game was called Demon’s Crest, and it’s a relatively unknown sleeper hit for the SNES. Although not really a game about exploration, it has quite a few Metroidvania-like aspects on top of being a great action game. It’s worth a play through, or if you’re lazy you can just watch a speed run of it:
The next power-up ability I’m working on is also a total rip off from other great games. If you think you know what it is, feel free to guess in the comments!