Explodey death

Here’s the first pass I made at a death animation. It’s the simplest thing I could think of that would look OK: the scene fades to black, the player explodes into bits, and you’re prompted to continue. All it’s really missing is a nice exploding sound and a change in music. Have a look below:

I realized after the fact that I accidentally captured the audio of the music I was listening to in the background, and I’m too lazy to re-record it.

The bit where you actually continue doesn’t work yet; prior to this, there was never a point in the game simulation where the player object didn’t exist, so large parts of the game code simply puke their pants when this happens. Now to fix that.

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