I thought it was high time I finally recorded some gameplay video with the newly functional music system working, so I did that. It turned into a six-minute intro to what the first moments of the game will look like, with all the opening cutscene dialog at a readable speed. The music definitely makes a big difference in setting the scene. Have a look below:
Thanks to Roark Brewster and Max Cheswick for the featured musical tracks. The mixing is still a little out of whack — the sound effects are too loud relative to the music. That’s work I can put off for the moment, though. Next up, it’s time to get down to serious business drawing up some maps for the first area of the game outside the ship.