One thing I’m not certain about is how I’ll end up representing a save slot on the title screen. As you can see, I’m using the date of the last save at the moment, but that looks a bit yucky. Ideally I’ll eventually settle on a graphical representation of game progress along with something like elapsed game time, but that’s work for another day.
Tomorrow I’m either going to work on adding music, make player power ups collectible (right now you start with all of them), or else do some sprite work for the first level. Maybe all three!