The illusion of saved games

I started reading up on the confusing mess that is persisting game data with XNA, then decided it would be more fun to implement placing the save stations in the game world. They don’t do anything yet, but I can place them wherever on the map. I’m not sure yet what other kinds of things, besides beds, will let you save the game.

Tomorrow we’ll see if I can’t crack into actually saving game state, along with some simplistic GUI for saving and loading games.

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