Today I went on a serious tear, dialog-wise, and wrote all the dialog for the prologue of the game. The resulting video footage of the first “cutscene” of the game makes for truly terrible watching — I’m advancing the dialog too fast for you to actually read, but still slow enough to take forever. The video does give you an idea of how the cutscene plays out, though, with colors standing in for the characters’ names.
There’s quite a bit of dialog, actually. This is something that vaguely concerns me, the idea that I’m turning off some players who will be all like “WTF, reading?! I’m gonna go outside and better myself.” I’ve thought about this, and I’ve determined that I’m basically OK with that. What’s the point of a money-sucking passion project if you can’t act like a complete prima donna and alienate a ton of your potential audience?
In all seriousness, this is probably over a third of the dialog for the entire game as I have it planned now. For some reason, the characters on the ship loom large in my mind, and it seemed important to establish who they were so you know who you’re saving from certain space madness. You will barely talk with them for the rest of the game, unless you head back to the ship for some reason. But they will be there to make half-witty conversation if you do!
Next up, I need to finally tackle the save system. This ought to be interesting.