Another day, another sprite

Got the directional aiming sprites whipped up today, and also made it possible for multiple weapon-effect post-processing shaders to be on the screen at once:

The standing animations were incredibly fiddly and involved lots of manual tweaking, relative to other animations. I have additional transition frames for each aiming direction, but haven’t gotten to putting them in yet.

Tomorrow is the fourth of July, so I may be busy blowing physical things up, not just the integrity of software like usual.

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